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strategy + architecture + design: integrated experiencesEthics and Design Podcast: Part Deux
June 30, 2008 04:30 PM | Posted in: Ethics & Design , Social Media , User Experience (UX)The I.A. Podcast (by Jeff Parks of I.A. Consultants and BoxesandArrows podcast fame) just published the second of two interviews discussing research on ethics, design, social media, and conflict.
Play and download the second interview here.
Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.
These podcasts are based on the Designing Ethical Experiences series I'm writing for UXMatters: watch for publication of the final article later this summer.
Thanks again, Jeff!
local tags: cocreation,, design,, DIY, ethics,, frameworks,, integrated_experiences,, social_networks,
Understanding Juicy Rationalizations: How Designers Make Ethical Choices
June 23, 2008 05:35 PM | Posted in: Ethics & Design , Social Media , User Experience (UX)Understanding Juicy Rationalizations, part 3 of the Designing Ethical Experiences series, just went live at UXMatters.
Here's the teaser:
From "The Big Chill"
Michael: "I don't know anyone who could get through the day without two or three juicy rationalizations."
"They're more important than sex."
Sam: "Ah, come on. Nothing's more important than sex."
Michael: "Oh yeah? Ever gone a week without a rationalization?"
Designers rationalize their choices just as much as everyone else. But we also play a unique role in shaping the human world by creating the expressive and functional tools many people use in their daily lives. Our decisions about what is and is not ethical directly impact the lives of a tremendous number of people we will never know. Better understanding of the choices we make as designers can help us create more ethical user experiences for ourselves and for everyone.

Understanding Juicy Rationalizations is the first of a pair of articles focused on the ways that individual designers make ethical choices, and how we can improve our choices. This second pair of articles is a bit of eye-opening window into how people make many of the choices in our daily lives - not just design decisions. Or, at least it was for me... Readers will see connections much broader than simply choices we explicitly think of as 'ethical' and / or design related.
The final installment in the Designing Ethical Experiences series is titled Managing the Imp of the Perverse; watch for it sometime soon.
With the publication of these next two articles, the Designing Ethical Experiences series consists of two sets of matched pairs of articles; the first article in each pair framing a problematic real-life situation designers will face, and the second suggesting some ways to resolve these challenges ethically.
The first pair of articles - Social Media and the Conflicted Future and Some Practical Suggestions for Designing Ethical Experiences - looked at broad cultural and technology trends like social media and DIY / co-creation, suggesting ways to discover and manage likely ethical conflicts within the design process.
It's a nice symmetrical structure, if you dig that sort of thing. (And what architect doesn't?)
For commuters / multi-taskers / people who prefer listening to reading, Jeff Parks interviewed me on the contents of this second set of articles, which he will publish shortly as a podcast.
Thanks again to the editorial team at UXMatters for supporting my exploration of this very important topic for the future of experience design. In an age when everyone can leverage professional-grade advertising the likes of Spotunner, the ethicality of the expressive tools and frameworks designers create is a question of critical significance for us all.
local tags: design, ethics, methods, psychology, social_media, user_experience
Speaking at EuroIA 2008 In Amsterdam
June 20, 2008 11:37 AM | Posted in: Building Blocks , Information Architecture , Social Media , User Experience (UX)I'm happy to announce I'm speaking at EuroIA 2008 in Amsterdam, September 26 - 27. My session is titled 'Frameworks Are the Future of IA'. If the exciting title isn't enough to sell you on attending (what's more compelling than a case study on an open structural design framework for self-assembled user experiences and information spaces...?), here's a description:
The Web is shifting to a DIY (Do It Yourself) model of user experience creation, where people assemble individual combinations of content and functionality gathered from many sources to meet their particular needs. The DIY model for creating user experiences offers many benefits in public and consumer settings, and also inside the enterprise. But over time, it suffers many of the same problems that historically made portals unusable and ineffective, including congested designs, poorly planned growth, and inability to accommodate changes in structure and use.
This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways. First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change. Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.
Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation. Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.
This case study will also explore the building blocks as an example of the design frameworks IA's will create in the DIY future. We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.

The conference program includes some very interesting sessions, and Adam Greenfield (of Everyware reknown) is the keynote.
Amsterdam is lovely in September, but if you need more reason to come and say hello, Picnic 08 - with a stellar lineup of speakers - is just before EuroIA.
local tags: amsterdam, building_blocks, design, diy, euro_ia_2008, framework, integrated_experiences, systems_thinking
Obama Crowdsources Election Campaign Funding
June 19, 2008 12:08 PM | Posted in: Networks and Systems , PoliticsThe NYTimes reports today in Obama Opts Out of Public Financing for Campaign that Senator Obama
"...raised $95 million in February and March alone, most of it, as his aides noted Thursday, in small contributions raised on the Internet. More than 90 percent of the campaign's contributions were for $100 or less, said Robert Gibbs, the communications director to Mr. Obama."
Obama's success raising money with small donations is a clear indicator that crowdsourcing is a viable approach to financing what is probably the most expensive and demanding type of electoral contest ever seen - a U.S. presidential election campaign.
The old ways aren't going away just yet - witness McCain's more conventional reliance on a mixed palette of public finance and unlimited donations to the RNC - but successful crowdsourcing of an election effort of this scale and duration proves other models - networked, distributed / decentralized, bottom-up, etc. - can be effective in the most challenging situations.
"Instead of forcing us to rely on millions from Washington lobbyists and special interest PACs, you've fueled this campaign with donations of $5, $10, $20, whatever you can afford," he told his supporters in the video message. "And because you did, we've built a grassroots movement of over 1.5 million Americans."
And that's a good thing. The relative electoral stalemate we've had in the U.S. for the last decade echoes the trench warfare phase of World War One; grinding battles of attrition between nominally distinct combatants that consume much, accomplish little, and yield no substantive change for the people involved.
The next step is to apply this networked / crowdsourced / distributed financing model to support a campaign by someone outside the (distressingly) complacent major parties. We've managed to change the feeding mechanism, now we have to change the animal it feeds.
local tags: crowdsourcing, elections, networks, obama, politics
Ethics and Design Interview Live
June 13, 2008 07:34 PM | Posted in: Ethics & Design , Ideas , Social MediaThe I.A. Podcast (by Jeff Parks of I.A. Consultants and BoxesandArrows podcast fame) just published the first of two interviews we recorded recently, talking about ethics, design, social media, and conflict.
Play and download the interview here.
Subscribe to the iTunes and feedburner feeds for the I.A. Podcast here.
Stay tuned for the second interview!
Thanks Jeff!
local tags: cocreation, design, ethics, integrated_experiences, social_networks
Spring Reading
May 12, 2008 10:44 PM | Posted in: Reading RoomThe other day, over a hot corned beef sandwich from the 2nd Avenue Deli, someone asked what I'm reading now. As usual, I ended up mumbling a few half complete book titles (not sure why, but I always have difficulty remembering on the spot - probably because I've got four or five things going at once...).
To help fill out the list, and because I'm still doing most of my writing via other outlets, here's a snapshot of the books scattered around my house. It's divided into helpful categories, including 'Books I'd Like To Start Reading Soon, But Shouldn't, Because I'm Still Reading Other Stuff', and 'Books I've Been Meaning to Read Sometime Soon, But Probably Won't Won't Get To In The Near Future.'
Books I'm Reading Now
- This Is Your Brain On Music: The Science of a Human Obsession. Daniel Levitin
- Critical Mass: How One Things Leads To Another. Philip Ball
- Everyware: The Dawning Age of Ubiquitous Computing. Adam Greenfield
- Pulse. The Coming Age of Systems and Machines Inspired by Living Things. Robert Fresnay
- The River Cottage Meat Book. Hugh Fearnley-Whittingstall
- In Praise Of Barbarians: Essays Against Empire. Mike Davis
Books I'd Like To Start Reading Soon, But Shouldn't, Because I'm Still Reading Other Stuff
- Maximum City. Suketu Mehta
- Atlas of Novel Tectonics. Reiser + Umemoto
- Failure: Experiments in Aesthetic and Social Practices. Various
- Istanbul: Memories of A City. Orhan Pamuk
- Uncany Networks. Geert Lovink
- The Shock Doctrine. Naomi Klein
Books Recently Finished
- Sailing to Byzantium. Robert Silverberg
- A Cook's Tour: Global Adventures in Extreme Cuisine. Anthony Bourdain
- The Laws of Simplicity. John Maeda
- Buda's Wagon. Mike Davis
- The Omnivore's Dilemma: A Natural History of Four Meals. Michael Pollan
- The Sushi Economy: Globalization and the Making of a Modern Delicacy. Sasha Issenberg
- The Thackery T. Lambshead Pocket Guide to Eccentric & Discredited Diseases. Mark Roberts, Jeff Vandermeer
Books I've Been Meaning to Read Sometime Soon, But Probably Won't Get To In The Near Future
- A Thousand Plateaus. Gilles Deleuze, Felix Guattari
- Hackers and Painters. Paul Graham
- Leonardo's Laptop. Ben Schneiderman
- Emergence. Stephen Johnson
- In The Bubble. John Thackarra
- The Direction of Cities. John Guinther
- Home: A Short History of an Idea. Witold Rybczynsk
Bonus: Things I'm probably Never Going to Start / Finish Reading
- Women Fire and Dangerous Things. George Lakoff
- Flow: The Psychology of Optimal Experience. Mihaly Csikszentmihalyi
Some of Graham's *Hackers and Painters* is online. I thought his Why Nerds are Unpopular had some very interesting points in it, even if there were parts I didn't agree with.
Posted by: Sarah Elkins at May 27, 2008 8:42 AM
Sarah - Graham does a good job surfing the delicate balance between geek / artist / engineer / business outlooks.
What else are you reading these days?
Does Being Ethical Pay?
May 12, 2008 11:16 AM | Posted in: Ethics & Design , User Research'Companies spend huge amounts of money to be 'socially responsible.' Do consumers reward them for it? And how much?' is the leader for a short piece titled Does Being Ethical Pay? just published in Sloan Management Review. The quick answer is "Yes", so it's worth reading further to learn the specific ways that ethicality plays into people's spending decisions.
Here's an excerpt:
In all of our tests, consumers were willing to pay a slight premium for the ethically made goods. But they went much further in the other direction: They would buy unethically made products only at a steep discount.
What's more, consumer attitudes played a big part in shaping those results. People with high standards for corporate behavior rewarded the ethical companies with bigger premiums and punished the unethical ones with bigger discounts.
At least according to this research, being ethical is a necessary attribute for a product.
There are clear implications for product design: ethics should be on the table as a concern at all stages of product development, from ideation and concepting of new products, to the marketing and sales of finished products.
And these (limited, certainly not the final word) findings match with the idea of adding ethics to the set of important user experience qualities captured in Peter Morville's UX Honeycomb.
The (Augmented) Ethical UX Honeycomb
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How are user experience designers taking the ethical qualities of their work into account?
local tags: ethics, product_design

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Right on, Joe - as you know, I'm so glad you're presenting this material. See you in A'dam!
Posted by: AG at June 20, 2008 12:24 PM